Showing posts with label animations. Show all posts
Showing posts with label animations. Show all posts

Monday, 8 June 2009

Geordie Martinez

Supermarket Fever

Short film sent with the "Animation Mentor" newsletter by Hichem Arfaoui. Some really nice character animation - obviously the dancing bit has fantastic fluidity, but the subtle things like the walk cycle at the start whilst the characters browsing the isles caught my eye. Notice how the emphasis on weight has shifted into his hands - its like his hands are pendulum driving the whole cycle and not the leg - a very subtle nuance of somebody just wandering aimlessly round a shop, very clever! I also liked the establishing shot - the diegetic sign at the beginning sets the scene whilst giving the title of the film - 2-4-1, efficient!

Friday, 5 June 2009

DANS LA TÊTE

Brilliant!

cane toad


Short produced by Andrew Silke and David Clayton, a gritty short about 2 toads. Great use of joint-based facial setups.

Tuesday, 19 May 2009

Monday, 9 February 2009

Tuesday, 29 January 2008

Monday, 28 January 2008

balloon burstin mpg


I wanted to make my hammer to behave like an inflatable balloon does when it pops, so i've found this piece of footage shot with a really high speed camera. Had a look on the internet for some guidance and they advise to "use a collection of softbodies that are contrained to one another (patches of a deformed sphere)" whatever that means? Then it say's to "Using springs on the softbody system, you may be able to break the connections of the patches. By adjusting the parameters of the softbody, you may be able to simulate what it looks like (really flexible rubber) springing all over the place." Think this sounds like a project in itself. I've tried to make an effect using squash handles but it hasn't really worked. Might just make the hammer disappear.

Tuesday, 22 January 2008

animation - deformers

R.E. Deformers, conclusion?

Just had a quick chat with Jason, realised i've been a bit of a numpty. If i'd linked the bend and squash handles in the hypergraph (grab with middle mouse and drag to the object) with the nail in the first place, it would not only rotate with it saving time , it would be a hell of a lot neater. The hard lessons are always the most valuable!

Monday, 21 January 2008

animation - deformers

Just when you've overcome one hurdle, Maya chucks another one at you. I'm still baffled by the unrelentless enigma that is the deformer - a "nervous breakdown in disguise".

I've attached a bend deformer to my character (a nail) and managed to control it's bend and flex capabilities, but now i need to rotate it with the nail and apply the bend again. I've managed to narrow down the correct axis i want to rotate it on and used it to follow it's parent object, but when i play it back it seems to invent other values for the other axis and goes all skewiff. As Marvyn Gaye once said, whats going on????

maya - full frontal labotomy

Just discovered another new thing about my new best mate Maya. When i was using a deformer such as bend or squash, i couldn't create a new key frame that would appear on the curvature axis. That frustrated me, then i realised that if the keyframe wasn't appearing on this axis, it must be appearing on another axis. I then clicked on the translate axis, hit "S" (to set a new keyframe) and voila, it appeared on the right axis. It was misbehaving because i was selected on the translate tool!

In order to make your key frame appear on the correct axis you have to press the "t" button which is the deformer node tool (it basically allows you to select the little node handles on the view port and pull them around) and then hit the "S" key triumphantly!

Thursday, 17 January 2008

animation - hammer and nail


Very quick animation, like the effect the hammer has on the wood, makes it jump up really realistically.

Wednesday, 9 January 2008

sony bravia - teaser

Wow! I remember this ad campaign from last year and assumed they'd done it using CGI, so when i found this video i was impressed to find out the truth. It say's it took 40 animators to produce, i wonder what they all talked about??

sony bravia